
Retainers cannot be assigned the blue mage job.ĭeals a fixed 1,000 points of physical damage which is shared by all enemies around you.ĭrops a 4-tonze weight dealing physical damage at a designated location with a potency of 200 for the first enemy, and 50% less for all remaining enemies.ĭeals physical damage with a potency of 220. No bonuses are granted to experience gained from FATE or guildleve enemies.īlue mage cannot be used to progress through the main scenario.It is possible, however, to enter the Wolves' Den as a blue mage.īlue mages gain greater experience from battling enemies in the open world than other jobs do.It is not possible to change to blue mage after entering these instances.However, the following duties will remain inaccessible: When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. As such, there are several key points that distinguish it from other jobs.īlue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. Instead, blue mage damage is based solely on intelligence points.īlue Mage is the first limited job in the game. To switch class to Blue Mage, equip the Rainmaker weapon.Īnd other armor and accessories "of Casting." However, unlike other jobs, a blue mage's weapons do not have any main attributes that enhance their base stats, meaning that a blue mage is weaker stat-wise than other jobs in equivalent item level gear.Prerequisite Quest: Players must first complete the Main Scenario Quest The Ultimate Weapon.Starting NPC: Zealous Yellowjacket in Limsa Lominsa Lower Decks (X:10.0 Y:11.0).


Quest givers hang out in the plaza outside Milvaneth Sacrarium in Ul'dah - Steps of Thal. Like Ninja, Blue Mage was added outside an expansion with patch 4.5. Harnessing the power of blue magic, players can learn to mimic the abilities of wild beasts with this new job.
